The original idea for the deck was to add an additional option for a player to affect the fight with more powerful cards for late rounds. The second thing is overall improvement for cards. Now you won't be find in the situation where your opponent gets additional turns and therefore also rounds if you succesfully killed some of his men. As we promised, we leveled the advantage of small teams. The game already feels significantly different compare to Redemption's multiplayer due to some important changes. The german gaming site gamestar also sees it that way.Hey folks! We are working hard to bring Arena's demo for Steam Summer Festival as ready as it possible and we've already managed to achieve a few important milestones. The strix management does not make the game better but bader. Or give us much more strixes so that we can play at the difficulty level we want. If you would completely take out the strixes the game would be much better. It is no fun at all to add wounds to my own units and to have no fair chance. I just want to have difficult fights and want to be able to explore diffent routes. The difficulty level should not decrease the number of strixes. And then I had to play against Enses who had the double values of my units. I won every fight without injuries until then but then I was forced to add 2-3 wounds to all of my characters. I nearly can´t buy any strixes until the second menhir. If I play the Iron man mode all works well until the second menhir. I also can´t explore the game and are forced to take the shortest routes. If I start with the normal difficulty level I can´t increase the difficulty at begin (to about 5) and have to play with easy fights for hours because I will have to add wounds to my units later because of the lack of strixes (if you increase the difficulty you will also get less strixes). The strix system does not function at all.
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